Thursday, 30 March 2017

Final Rigged model




Through the process of rigging the character, I was trying to follow the tutorials as accurately as I could so that I can get a decent character rig and I think I was able to do this in the end. I found some of the processes of rigging quite long to do and slightly got confused over some things, but I was able to resolve the issues I had as I went along. I feel like my rig was created efficiently, due to me making sure that everything was similar to the tutorial and I made sure that the joints where in the correct positions for the mesh. This was a very useful thing for me to do because I have skinned it now and I have made sure that the different control curves move how they should. There are some areas that don’t work that well if you move the curve too far, but overall I am proud of the final model that I’ve created. Therefore, now I will have to develop the model further so that it can be ready for the animating stage and I will go back to the reference videos I stored so that I can pick one that will suit the character.

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