This is a close up on the hand mesh that I made for the character and I was able to follow a useful tutorial to be able to make the basic shape of the hand. This included making sure that the thumb comes out and folds inwards a bit and also adding more edge loops where the fingers would bend when I need to animate them. I could have improved on this by adding some more detail on the fingers and extruding some of the faces to make the nails; but, I still feel like the basic hand mesh was at a decent level of detail for the character I was making and it came out well in the end.
This is the front view of the head I made for my character, which I followed using a tutorial online to help me and in the end it came out better than what I had before. I followed the tutorial to make the basic head, whilst using a different reference image I found for a head, and it turned out pretty well. Looking at the other reference images I had, I could have added more circular edge loops around the face to keep up good practice with modelling a head and I could have added hair to the model too. But, it still looks quite realistic overall and is a lot better when it's smoothed out.
This is the front and side view of the finished model smoothed; including a jumper, joggers, socks, shoes, skin, eyes and lips. Although I had quite a limited amount of time to texture the model, I am quite happy with the appearance of the final character that I've made and that it has clothes on it. The methods I used to texture this character may have been a bit unprofessional and basic, but if I was to do this again, I would unwrap the polygons into Photoshop and simply add the textures the way I want them to look on the character mesh. Therefore, I feel like I was able to create quite a realistic model and I used good topology with the modelling of the character, but I didn't get to use my full potential to texture it properly.
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